v0.02 Released on Patreon!


Early access to the v0.02 build has been released on Patreon!

Patreon builds will go public with each new update, meaning v0.02 will be released on itch.io once v0.03 comes out in 1-2 months.

Change list:

Gameplay changes:
- Added three new characters (Lamia, Wild Lamia, Dusk Lamia)
- Characters can now have multiple separate stomachs
- Added temporary weight gain to the game. (Will reset at start/end of battle, currently only applies to new characters)
- Hovering over a unit will now display their move/attack range
- Added story cutscenes into the battle scene
- All messages and battles can now be skipped by right clicking
- Story scene can also be fast-forwarded by right clicking. This will be replaced by a proper skip button later.
- Finished adding Schrodinger and Covenant's attacks/skills (Minus the teleport effect of vial toss)
- Added turn-based status effects
- Ending your turn without taking an action will no longer drain EN. Waiting without moving will restore 10% EN.
- The X in the status view window actually works now
- Speech bubbles in lobby now display when there are multiple text boxes
- A few balance changes. Covenant in particular has been buffed
- Various bug fixes

Other stuff:
- Multiple events/skill activations can now be queued. For example, if multiple Schrodingers are digested at a time, their vial skills will queue up and trigger in order. (Buggy. If the game freezes after a unit's action it's probably because of this. Please let me know if it does.)
- Reworked AI, making it more diverse and giving me the option to code it for each unit individually
- The AI still has a lot of flaws, so I'm probably going to rewrite it entirely for the next update
- Rewrote a lot of old code and reworked how several things were done to make things more consistent and easier to work with in the future

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Comments

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Nice upgrade!But the enemy AI and UI has some bugs, hope can be fixed soon.