v0.02a Update!
NEW FEATURE: SANDBOX MODE
Clicking on the event banner on the lobby will now allow you to enter a sandbox battle. Exiting the base menu by right-clicking and then pressing the 'p' key in this mode will bring up the debug menu, where you can freely place units and alter their stats.
Change list:Gameplay changes:
- Added three new characters (Lamia, Wild Lamia, Dusk Lamia)
- Characters can now have multiple separate stomachs
- Added temporary weight gain to the game. (Will reset at start/end of battle, currently only applies to new characters)
- Hovering over a unit will now display their move/attack range
- Added story cutscenes into the battle scene
- All messages and battles can now be skipped by right clicking
- Story scene can also be fast-forwarded by right clicking. This will be replaced by a proper skip button later.
- Finished adding Schrodinger and Covenant's attacks/skills (Minus the teleport effect of vial toss)
- Added turn-based status effects
- Ending your turn without taking an action will no longer drain EN. Waiting without moving will restore 10% EN.
- The X in the status view window actually works now
- Speech bubbles in lobby now display when there are multiple text boxes
- A few balance changes. Covenant in particular has been buffed
- Various bug fixes
Other stuff:
- Multiple events/skill activations can now be queued. For example, if multiple Schrodingers are digested at a time, their vial skills will queue up and trigger in order. (Buggy. If the game freezes after a unit's action it's probably because of this. Please let me know if it does.)
- Reworked AI, making it more diverse and giving me the option to code it for each unit individually
- The AI still has a lot of flaws, so I'm probably going to rewrite it entirely for the next update
- Rewrote a lot of old code and reworked how several things were done to make things more consistent and easier to work with in the future
Files
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Vessel Tactics
A vore eroge merging SRPG gameplay and Gacha simulation!
Status | In development |
Author | Cyrk |
Genre | Strategy, Role Playing |
Tags | Adult, Eroge, Erotic, mature, Monster Girls, NSFW, Porn, r18, vore |
Languages | English |
Accessibility | One button |
More posts
- v0.11 is now Live!39 days ago
- Vessel Tactics v0.1 is now live!May 30, 2024
- Discussion BoardFeb 21, 2024
- Vessel Tactics v0.04d is now live!Feb 20, 2024
- v0.04 Release Date Feb 20thJan 12, 2024
- v0.03a released on Patreon!Oct 14, 2023
- v0.02 Released on Patreon!Jun 01, 2023
- v0.01a HotfixApr 24, 2023
Comments
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the "Feed" function seems inconsistent and unclear
Attempting to make a lamia throw up those she's eaten causes the game to freeze.
EDIT: I've tried the new level several times. Cannot finish. Something always softlocks it. First time was defeating Lamia when she had people in her stomach: the game just stops with her image filling the screen and doesn't allow any actions beyond bringing up the menu and quitting/exiting to the lobby. Also, whenever dream lamia uses somnambulism on anyone who doesn't have a target within a certain distance, the game softlocks again, with the target doing nothing and the turn not moving on.
The game crashed when I neutralized the commander lamia
Edit: Also softlocked when a schrodinger did her final attack on the commander lamia after being digested
i defeated the dusk Lamia that eaten 3 allies and as she threw them up the game froze
Hello.
After playing a bit, Schrodingers skill seem to make to make the game specifically when it triggers at the start of the turn only when controlled by the IA. It looks like the IA is trying to act before the event is finished. I think some other dialogues also get interrupted sometimes, I'm not sure if it's also Schrodinger causing it or just right-clicking through text since it's not that frequent and only result in picture staying on screen until another similar dialogue/event happens.
Also when I was playing arround with Dusk Lamia in sandbox I noticed they would sometimes they would completly break turn order making (it looks like everyone's turn get skipped). I'm not sure exactly what triggers it but I think it happens when there's more than one of them and they're digesting someone.
And there's still issues with spitting back units when there's not a lot of tiles available, but I thinks it has been signaled already.
I don't know how usefull it is since a new version is already out, but thanks ofr the good work anyway.
Edit : I found something else, the IA that makes ennemy eat KOed unit also makes them eat sleeping allies. They may even try to eat way past their capacity and make the game freeze.