Vessel Tactics v0.1 is now live!
Change List:
Gameplay Changes:
- Added main menu and basic commander creation.
- Added save/load system.
- Added gacha (Note: The lamias have been temporarily added to the gacha to fill space, but they will be obtained in a different way in the full game.)
- Added shop (Note: While the shop has been added, items do not currently have any functionality.)
- Added new unit: Cheshire. While not usable in battle yet, Cheshire has dialogue for additional scenarios involving the commander being fed to her.
- Lamias are now playable in battle and can be fed to other units, as a side effect of being added to the gacha. Their combat dialogue may be strange in some places, however.
- Vessels will now be leveled up individually, as a temporary bugfix for the save system.
- Possibly a few other things
- Various bug fixes
Other Stuff:
- The way the UnitStorage class is handled has been changed quite a bit. Stomach will no longer store other UnitStorages, but instead Guid references to them. In addition, the UnitDatabase class now only stores a single list of units instead of splitting them into being active and inactive.
Files
Get Vessel Tactics
Vessel Tactics
A vore eroge merging SRPG gameplay and Gacha simulation!
Status | In development |
Author | Cyrk |
Genre | Strategy, Role Playing |
Tags | Adult, Eroge, Erotic, mature, Monster Girls, NSFW, Porn, r18, vore |
Languages | English |
Accessibility | One button |
More posts
- v0.11 is now Live!39 days ago
- Discussion BoardFeb 21, 2024
- Vessel Tactics v0.04d is now live!Feb 20, 2024
- v0.04 Release Date Feb 20thJan 12, 2024
- v0.03a released on Patreon!Oct 14, 2023
- v0.02a Update!Jul 24, 2023
- v0.02 Released on Patreon!Jun 01, 2023
- v0.01a HotfixApr 24, 2023
Comments
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how to you get the vessel in the thumbnail?
for some reason unit levels don't seem to save properly, I checked the save file itself and it seems to have the unit's level but when I load the save in the game the unit is reset back to level 1 (talking about bond level not the combat level)
the game currently does not distinguish between bond and combat levels visually, so bringing a unit into a mission will reset their level to 1
I know about that, that's not what I'm talking about. what I'm talking about is this: I feed a unit several other units to raise the bond level, I save the game, I close the game, I reopen the game and load the save, and the bond level is reset to 1. I rarely if ever even enter combat mode. when looking at the save file with a text editor, there is a saved 'level' stat for the unit that is equal to what I got the bond level to, but again, when I load the save the bond level is reset to 1this is before saving,
this is the save file after saving and closing the game,
and this is the same unit after loading the save file
Not sure about the patreon version but... not everyone has a 4k monitor to play this game, I use a basic monitor and the gameUI is broken on my screen. You should tweak the game to run in lower resolutions
I'm not waiting anymore
I feel you man
waiting for them to add a demon - lamia with a infinite stomach size and the ability to swap places with an enemy at a distance of 6 cellsand the peculiarity that every turn with a 25% chance she ate whoever was standing next to her, regardless of whether it was an ally or not, and the chance of swallowing her could not be more than 50%
day 10
waiting for them to add a demon - lamia with a infinite stomach size and the ability to swap places with an enemy at a distance of 6 cellsand the peculiarity that every turn with a 25% chance she ate whoever was standing next to her, regardless of whether it was an ally or not, and the chance of swallowing her could not be more than 50%
day 9
waiting for them to add a demon - lamia with a infinite stomach size and the ability to swap places with an enemy at a distance of 6 cellsand the peculiarity that every turn with a 25% chance she ate whoever was standing next to her, regardless of whether it was an ally or not, and the chance of swallowing her could not be more than 50%
day 8
waiting for them to add a demon - lamia with a infinite stomach size and the ability to swap places with an enemy at a distance of 6 cellsand the peculiarity that every turn with a 25% chance she ate whoever was standing next to her, regardless of whether it was an ally or not, and the chance of swallowing her could not be more than 50%
day 7
waiting for them to add a demon - lamia with a infinite stomach size and the ability to swap places with an enemy at a distance of 6 cellsand the peculiarity that every turn with a 25% chance she ate whoever was standing next to her, regardless of whether it was an ally or not, and the chance of swallowing her could not be more than 50%
day 5
waiting for them to add a demon - lamia with a infinite stomach size and the ability to swap places with an enemy at a distance of 6 cellsand the peculiarity that every turn with a 25% chance she ate whoever was standing next to her, regardless of whether it was an ally or not, and the chance of swallowing her could not be more than 50% day 4
waiting for them to add a demon - lamia with a infinite stomach size and the ability to swap places with an enemy at a distance of 6 cellsand the peculiarity that every turn with a 25% chance she ate whoever was standing next to her, regardless of whether it was an ally or not, and the chance of swallowing her could not be more than 50%
day 3
waiting for them to add a demon - lamia with a infinite stomach size and the ability to swap places with an enemy at a distance of 6 cellsand the peculiarity that every turn with a 25% chance she ate whoever was standing next to her, regardless of whether it was an ally or not, and the chance of swallowing her could not be more than 50%
day 2
waiting for them to add a demon - lamia with a infinite stomach size and the ability to swap places with an enemy at a distance of 6 cellsand the peculiarity that every turn with a 25% chance she ate whoever was standing next to her, regardless of whether it was an ally or not, and the chance of swallowing her could not be more than 50%
day 1 :D
You may have said this, and im just dumb, but whenever i level up a character, there always level 1 in battle
Dont worry it is normal if they have level 1 in battle but they still have the level you add to them too in battle
sandbox mode doesnt seem to work is there something wrong with the keybinds or did I miss something?
you have to right click to disable the battle ui first, then press the sandbox key to bring up the menu
thanks for explaining!
I got a problem... The modded character doesn't appear in most scenarios. Like at weight gain or vore, the character menu, in game, the icons, nothing!
This wasn't a problem in any of the previous versions. Do you have any idea how I could fix this, please?
It's finally here!!! I heard about some of the things put in the hotfix, is that just coming out whenever the next build finishes?
yeah, it will release publicly once all of the hotfixes are complete before moving onto the next major version
Ok, I was curious since waits can understandably vary sometimes. Thank you for the response!
Love to see more updates from you!