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Vessel Tactics » Devlog
To make discussing the game easier, I've changed the comment section to a discussion board. All previous comments still exist if I want to switch things back for any reason, but hopefully this should make it easier to find what you need!
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Vessel Tactics
A vore eroge merging SRPG gameplay and Gacha simulation!
Status | In development |
Author | Cyrk |
Genre | Strategy, Role Playing |
Tags | Adult, Eroge, Erotic, mature, Monster Girls, NSFW, Porn, r18, vore |
Languages | English |
Accessibility | One button |
More posts
- Vessel Tactics v0.1 is now live!May 30, 2024
- Vessel Tactics v0.04d is now live!Feb 20, 2024
- v0.04 Release Date Feb 20thJan 12, 2024
- v0.03a released on Patreon!Oct 14, 2023
- v0.02a Update!Jul 24, 2023
- v0.02 Released on Patreon!Jun 01, 2023
- v0.01a HotfixApr 24, 2023
- Patreon is now live!Apr 22, 2023
Comments
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i hope the discord be open one day
I hope they release the game for phones one day.
Take your time dev even though I have to wait for years for this new update, and I hope you in good health
I like the game can't wait for the update to it.
And i have a few ideas you can add to it
So I have a problem and I have no idea how to fix this...
I have a mod which worked perfect in the previous version but now, it just doesn't show pretty much anything. It loads everything normally and then in gameplay or in different weight levels or in portraits and such, it shows nothing... I have no idea how to fix this.
Can someone please help me out?
Can you also play like for example dusk lamia? I like her, I just wanted to know
So does each version contain a different level? I downloaded the .4 version, but I can only play one mission, I've heard there was more than one mission. How do I get the others. Is progression saved at all, or is it all just demos?
Edit: I did find the other missions but is there no way to progress any characters? it seems to reset after each mission. I suppose the Patreon version may let you...
i want to reply you but idk what to reply.
Good enough, I think I'll know for sure a week from now. Cause then I can just join the pateron and go from there.
I'm surprised how this game is actually half way decent so I hope it keeps going.
Game Freeze when digested cat girl summon an evil sealing vortex drag nearby large object into my ally.
the game experience is ruined.
I think because not every unit has trip dialogue, it causes a softlock? If I recall, when that happens you can press T to ignore the cutscene and move to the next character.
Thanks i will try not to smash my computer if this didnt work
More Freedom on creating contents.
Add Custom Map Maker
How about when vessel get damaged, their clothes changed depend on how much their HP have left?
As a fan of tactics games, I've wanted to make a game much like this myself. I love this concept, but I feel it could be executed in a somewhat less frustrating manner.
In its current state, the gameplay feels... painfully slow, which I think is a result of several factors-
First and foremost, the movement and rangefinding not processing diagonals is not very intuitive and also seriously slows down the game. I would recommend switching to a path-based system, one that determines the distance the character can move based on a radius from them rather than a specific number of tiles moved, allowing for travel and attacking in non-cardinal directions. Attacks would also benefit from this, since being diagonally adjacent to a foe and yet unable to hit them is very irritating and comes up far more often thanks to the clunky movement range.
Of course, this issue is exacerbated by the game being very melee-focused in nature; naturally, characters need to be next to something to swallow it, which inherently skews the game towards melee engagements, which are very clunky and cluttered thanks to the necessity of being in strict cardinal directions from targets.
In general, because the game is naturally going to focus so much on close-range engagements, I would strongly suggest the addition of movement-based abilities. For example, Schroedinger's pounce actually moving her past obstacles to a destination rather than being a simple ranged attack.
I would even suggest implementing a universal "sprint" action, akin to XCOM or Mario + Rabbids, letting the player give up a unit's attack/ability action in exchange for moving twice as much on a turn. Having such an ability cuts out a lot of down time where the player is just slowly walking units into position and hitting the wait command until they finally get close enough to engage an enemy. Coupled with being able to attack and move diagonally, I think that would go a very long way to making this game feel much more satisfying and well-paced.
I have a number of other suggestions and critiques on smaller things, like the questionable utility of certain units or the rather obscene and irritating abilities of the Dusk Lamia, but I would say that improving pathing, targeting and movement as a whole would be a massive boon to the game in the long run.
what the thought on futa cock vore in the game, i think the idea of slower characters with a cum spray ability sound pretty cool (ik i have made the same comment previously but it has been 1-3 months and i wanted 2 know if the idea had gotten more traction) :)
Well, It could be a good idea but I don't know if the dev will make a character like that,
but maybe someone can make a character like that with the new build option who give us the possibility to make a character,
you want I try to make a character like that for you?
absolutely good idea
Can't make preds to spit out my characters.
Can't eat a lamia character, somehow.
depends on their level, your level, the character you're wanting to eat the lamia, the lamia v atk/def stats and your characters v atk/def and the hp both are at... i think
Was able to beat 0-3 by sheer dumb luck. Shrodingers vial toss despite being 0% always ends up hitting and I had the fortune of it teleporting the level 100+ queen lamia into shrodingers stomach granting me the win
it currently bypasses accuracy checks even though the description says otherwise (either an oversight or intentional)
Would it be possible in a future version to have units upon reaching a certain level be able to contain 1 extra enemy eg sampo can only hold up to 2 people but by reaching X level she can hold up to 3?
I also have an idea for a unit. She is a foxgirl (akin to Japanese yokai) where she starts off with a single tail but after consuming a certain number of enemies (starting after she digests a 2nd unit), besides getting thiccer she also grows an extra tail.
Oh, HughOfTheSkies's World Eater game has a foxgirl like that. I'd be a fan of that if they added it!
I'm new to this but can you guys tell me how to download it do I have to download RAR apps first or itch.io
you download the latest version of the game as a zip file, then use a program like 7zip to unpack the file https://7-zip.org/
Will Chateau get a new outfit?
Also will there be anybody that can hold more people in them than 7 like dusk lamia? id like if you added one with like 10 max!
That'd be pretty cool! Speaking of, I hope at some point Theano would be able to have more capacity, too. They make her out to be someone who trains really hard and even works on specifically upping her capacity, but literally every unit except Brunch Squad can hold more than her... ;-;
there are no plans atm for new skins since they're mainly going to focus on new units for the next batch of content
umm the game seems stopped after theano spend all of her EN, i can press esc to quit, but it would be bad if this happening again
Very good game, but as you know, the English level of Chinese people is very poor, would you consider supporting Chinese and other languages? Such as adding a way for users to translate themselves. The text is translated by software
there are plans to include support for non-english langauges in the future