v0.11 is now Live!


Thank you so much for waiting, v0.11b is now free to download!
NOTE: Modding has been temporarily disabled in v0.11b!

Change log:

- Added Goblin 

- Added Goblin Raider

- Added Goblin Shaman

- Added Goblin Lord

- Added new map (0-5)

- Added stomach system, allowing units to have any number of different "stomachs." (Only used by Goblin Shaman's UB skill at the moment.)

- Units now gain permanent incremental stat increases each time they digest prey. Being digested will also transfer a portion of a unit's accumulated stats to their predator.

- Units in barracks may now passively devour (NPC) vessels while you are out on missions. This is mostly to make the base feel more alive and will be expanded later, with "Caught red-handed" dialogue and tie-ins with the base system that will affect passive predation and stat growth rates.

- Each class now has a set chance of eating or showing up as prey in the aformentioned way (Prey are spawned from the ether, not taken from the players barracks.) Certain factors may affect these rates, such as the unit being set as secretary.

- All buffs and debuffs have been reworked, and many will no longer appear in the skill list. In a coming update, hovering over a stat on the status menu will show an exact breakdown of the buffs and debuffs affecting it.

- Encumbrance debuffs have been consolidated into a single skill and now operate on a sliding scale based on max capacity.

- Base movement has been increased to 5

- Feed menu digestion skip has been sped up significantly

- The way images are displayed has been changed, fixing transparency issues on units such as the lamias. This method is much less efficient, so it may lead to performance issues right now, but it will get polished more in the future.

- In preparation for adding mid-battle saves, units now contain Guid references to each other in battle rather than direct ones.

- Classes that may be used for either battles or the lobby will now use StorageInfos to reference either UnitStorages or UnitInfos

- Each unit now contains their own Stats, which are added to their classes' stats. Stats are now universally contained in arrays and referenced through ints, for easier coding.

- Some text codes, have changed, I'll have notes on these once modding is reenabled.

- Bios are now fully contained in the Speech class, making editing easier and finally allowing for modded units to be given their own bios.

- Role, race, and species tags added for each class that will allow for better differentiation for each respective case down the road.

- Events in the EventScene have been deconstructed, allowing for much more modular event creation    

- The stun per turn inflicted on a pred is now reduced directly by their struggle.

- Leveling up in battle now increases struggle and max stun by 5% each.

- Being overburdened now reduces unit's Skill to 0, but still allows them to take an action.

- Healers now heal prey each turn instead of after a digestion period.

- Healers and carriers may now release their prey at any time using Expel.

- Enter, Expel, and Digest are now available from the main move/attack menu.

- Enter has been renamed to Shelter and can now be used even after taking actions.

- A file named game_log.txt that will display error reports has been placed the main game folder to make bug reporting easier.

- Finished image layering system, fixing blurriness and misaligned art for Chateau and Avalon.

- Reworked statuses to be more modular and gave them the ability to have custom removal conditions.

- Some bugs with Patra's dialogue have been fixed.

- Healthbars now disappear during digestion.

- If an existing status is inflicted again, it will now reset the duration instead of creating a separate instance.

- Tripping playing generic battle dialogue has been fixed.

- Lobby buttons can no longer be interacted with while you are being digested.

- Culture has been temporarily hardcoded to be English, which should hopefully fix some errors in other regions.

- Enter now displays a green tile, indicating it is safe.

- Entering sandbox will no longer erase your squad.

- Number of units displayed in lobby now updates after feeding Cheshire.

- Cheshire should now have her stomach state and weight reset after battles.

- You can no longer feed yourself to your secretary if she has already eaten prey when returning from barracks/shop/etc.

- Confirm window is no longer functional during enemy turns.

- Images in the gacha results screen will now appear at the correct aspect ratio.

- Hamburger menu will now be disabled when the rest of the lobby is disabled.

- Corn's class icon will now show her as prey instead of pred.

Files

Vessel Tactics v0.11b.zip 522 MB
46 days ago

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Comments

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(+1)

Not sure where else to put this. But in case it hasn't been mentioned yet. Whenever you get swallowed by (secretary) pred. Bring them out to battle, while still in their stomach. Then use the sandbox mode while in battle. The game hard glitches upon your return to base. Making it so that you can never be swallowed by your current secretary. Even if you change them out for a different pred. Go out for another battle. Nothing seems to fix it and your locked out from being swallowed ever again. Thankfully this is still in demo phase so hopefully it can be fixed before full game releases in the future. (Though I also somewhat doubt sandbox mode would even be around. In full release, as it's obviously rather game breaking.)

does 0.1b saves work on this update?

han pasado 84 años XD 

nice ya mismo lo descargo pa probar 

We are waiting for ports in the future, cool update👍

(+1)

finally i been wait for so long thank you

(+2)

Great to see Goblins added.